Today's Spades: Not as horrible a failure as the stupid null pointer. In fact, it was a modest victory of about 160 points, mostly because they went for a 10 on the final hand. They had no chance. We missed a 10 bid (and by that, I mean we bid 8 and made 10), and took 10 on another hand where we wouldn't have made it had we actually bid the 10. Still, we had some rather nice hands, but due to some stupidity, we didn't bid them quite right. We rolled on the third hand (that's ten overtricks in three hands, for those of you not familiar with all the intricacies of the game), but after that, we didn't take a single overtrick. We did get set on a 4, but my partner made his nil with that hand, giving us 60 net points for the hand. That's the hand where our opponents got 11 tricks, but only bid 8. They wouldn't have made a 10, though. An interesting facet of how the bids affect the play.
Writing-wise, not much news. I'm trying to work on ADC, but I just have absolutely no idea how much information I want to provide in this scene. More than I did in the original, surely, but not everything just yet. And I'm debating whether or not I should have Ranma find the Akane voodoo doll. He did in the original, but it didn't really add anything to the story. As the man said, "Simplify, simplify." To which the reply was "Simplify."
Simplify: (s+2s+3s+4s, nC1, sqrt(exp(2)), tan(pi/4))